Kinds of training: Unterschied zwischen den Versionen

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Version vom 4. März 2010, 21:37 Uhr

As manager, you can assign your coach the desired training (updated daily, time depends on country, see what happens when?) from 16 different kinds of training. Each of them having their own pros and cons, e.g. general training, which trains 3 different skills on one hand, but it happens that the training has a negative effect on a player. Wing play for instance only trains one skill, but it might have a bigger impact on the players than training 3 different skills at a time.

Kinds of training

General: Fitness - Motivation - Shape

Dribbling: Game development – Shot on goal

Fitness training: Fitness - Shape

Wing play: Wing play

Shape: Shape (Attention! Motivation may sink on shape trainings)

Heading: Passing - Motivation

Running: Shape - Fitness

Passing: Passing

Regeneration (only possible during stamina training): Recovery - Motivation

Game development: Game development

Sprints: Fitness - Shape

Set pieces: Set pieces

Strategy: Game development - Passing

Shot on goal: Shot on goal

Goalkeeper: Goalkeeper - Shape

Off Training (only possible during team training): Recovery

Defense: Defense

Tackling: Tackling – Shot on goal


Usage of skills

Different skills are required for each training. You will find a detailed overview below, showing also the loading of the skills in percentage:

General:

  • Handling of players 50 %
  • Fitness & shape training 50 %

Dribbling:

  • Technical training 50 %
  • Strategy training 25 %
  • Handling of players 25 %

Fitness training:

  • Fitness & shape training 75 %
  • Handling of players 25 %

Wing play:

  • Technical training 50 %
  • Strategy training 25 %
  • Handling of players 25 %

Shape:

  • Fitness & shape training 75 %
  • Handling of players 25 %

Heading:

  • Technical training 75 %
  • Handling of players 25 %

Running:

  • Fitness & shape training 75 %
  • Handling of players 25 %

Passing:

  • Technical training 75 %
  • Handling of players 25 %

Regeneration (only possible during stamina training):

  • Handling of players 100 %

Game development:

  • Strategy training 75 %
  • Handling of players 25 %

Sprints:

  • Fitness & shape training 75 %
  • Handling of players 25 %

Set pieces:

  • Technical training 75 %
  • Handling of players 25 %

Strategy:

  • Strategy training 75 %
  • Handling of players 25 %

Shot on goal:

  • Technical training 75 %
  • Handling of players 25 %

Goalkeeper:

  • Technical training 50 %
  • Strategy training 25 %
  • Handling of players 25 %

Defense:

  • Strategy training 50 %
  • Technical training 25 %
  • Handling of players 25 %

Tackling:

  • Technical training 50 %
  • Strategy training 25 %
  • Handling of players 25 %

Off training:

  • Increases the players’ recovery (irrespective of the current coach)

About training in general

The younger a player, the higher the impact of the training. The older a player gets, the lesser the positive impact. It may happen that the skills of a 35 year old player slowly regress.

Also keep in mind that your players get bored, if the training lacks variation. The positive effects vanish, which you can be reviewed via events. Make sure to visit training camp, or off trainings.

The played position (see player positions is also relevant for the training success. "Passing", "Fitness", "Shape" is relevant for any position, whereas "Game development", "Goalkeeping" may not be that relevant to others. Try to get a proper balance.

Related topics

Coach

Training

Training camp

Rules