Kinds of training: Unterschied zwischen den Versionen
Dango (Diskussion | Beiträge) (Created page with 'As manager, you can assign your coach the desired training (updated daily, time depends on country, see what happens when?) from 16 different kinds of training. Each …') |
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Also keep in mind that your players get bored, if the training lacks variation. The positive effects vanish, which you can be reviewed via [[events]]. Make sure to visit [[training camp]], or off trainings. | Also keep in mind that your players get bored, if the training lacks variation. The positive effects vanish, which you can be reviewed via [[events]]. Make sure to visit [[training camp]], or off trainings. | ||
− | The played position (see [[player positions]] is also relevant for the training success. "Passing", "Fitness", "Shape" is relevant for any position, whereas "Game development", "Goalkeeping" may not be that relevant to others. Try to get a proper balance. | + | The played position (see [[player positions]]) is also relevant for the training success. "Passing", "Fitness", "Shape" is relevant for any position, whereas "Game development", "Goalkeeping" may not be that relevant to others. Try to get a proper balance. |
== Related topics == | == Related topics == |
Aktuelle Version vom 4. März 2010, 21:38 Uhr
As manager, you can assign your coach the desired training (updated daily, time depends on country, see what happens when?) from 16 different kinds of training. Each of them having their own pros and cons, e.g. general training, which trains 3 different skills on one hand, but it happens that the training has a negative effect on a player. Wing play for instance only trains one skill, but it might have a bigger impact on the players than training 3 different skills at a time.
Inhaltsverzeichnis
Kinds of training
General: Fitness - Motivation - Shape
Dribbling: Game development – Shot on goal
Fitness training: Fitness - Shape
Wing play: Wing play
Shape: Shape (Attention! Motivation may sink on shape trainings)
Heading: Passing - Motivation
Running: Shape - Fitness
Passing: Passing
Regeneration (only possible during stamina training): Recovery - Motivation
Game development: Game development
Sprints: Fitness - Shape
Set pieces: Set pieces
Strategy: Game development - Passing
Shot on goal: Shot on goal
Goalkeeper: Goalkeeper - Shape
Off Training (only possible during team training): Recovery
Defense: Defense
Tackling: Tackling – Shot on goal
Usage of skills
Different skills are required for each training. You will find a detailed overview below, showing also the loading of the skills in percentage:
General:
- Handling of players 50 %
- Fitness & shape training 50 %
Dribbling:
- Technical training 50 %
- Strategy training 25 %
- Handling of players 25 %
Fitness training:
- Fitness & shape training 75 %
- Handling of players 25 %
Wing play:
- Technical training 50 %
- Strategy training 25 %
- Handling of players 25 %
Shape:
- Fitness & shape training 75 %
- Handling of players 25 %
Heading:
- Technical training 75 %
- Handling of players 25 %
Running:
- Fitness & shape training 75 %
- Handling of players 25 %
Passing:
- Technical training 75 %
- Handling of players 25 %
Regeneration (only possible during stamina training):
- Handling of players 100 %
Game development:
- Strategy training 75 %
- Handling of players 25 %
Sprints:
- Fitness & shape training 75 %
- Handling of players 25 %
Set pieces:
- Technical training 75 %
- Handling of players 25 %
Strategy:
- Strategy training 75 %
- Handling of players 25 %
Shot on goal:
- Technical training 75 %
- Handling of players 25 %
Goalkeeper:
- Technical training 50 %
- Strategy training 25 %
- Handling of players 25 %
Defense:
- Strategy training 50 %
- Technical training 25 %
- Handling of players 25 %
Tackling:
- Technical training 50 %
- Strategy training 25 %
- Handling of players 25 %
Off training:
- Increases the players’ recovery (irrespective of the current coach)
About training in general
The younger a player, the higher the impact of the training. The older a player gets, the lesser the positive impact. It may happen that the skills of a 35 year old player slowly regress.
Also keep in mind that your players get bored, if the training lacks variation. The positive effects vanish, which you can be reviewed via events. Make sure to visit training camp, or off trainings.
The played position (see player positions) is also relevant for the training success. "Passing", "Fitness", "Shape" is relevant for any position, whereas "Game development", "Goalkeeping" may not be that relevant to others. Try to get a proper balance.